We’re expanding our team in 2019!

We’ve been super busy finishing Wargroove, but are finally ready to restart our recruitment process for a few job openings at our studio. We are looking to fill a couple of roles on Starbound and an artist role on Witchbrook. We are open to applicants from all over the world and will help with relocation to our London office as long as you have the right skill-set and drive. To apply please email business@chucklefish.org with your CV and portfolio. Starbound: Gameplay Programmer Requirements: Knowledge and experience with video games, especially indie games Experience with Lua Experience with modern C++ Hands […]

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Stardew Valley iOS is here!

Hello farmers! As of today, Stardew Valley is now officially available on the iOS App Store. That means you can settle into your new relaxing life in the countryside, anywhere you go. Download it right here! We’ve also made a new full trailer to celebrate the launch: Here’s a quick FAQ for some of your burning questions we’ve seen online: How much is it? £7.99 / $7.99 / 8,99 € – check the App Store for more regional prices. Please note, prices are tiered on the App Store, so we are unable to adjust regions individually. But Android when?! It’s […]

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Chucklefish is hiring – Pixel Artist needed for Witchbrook!

We’re hiring, this time we’re recruiting a Pixel Artist to work on our in-development magic school RPG Witchbrook! We are an independent games developer and publisher, with three in-house titles: Starbound, Wargroove and Witchbrook. We have also published: Stardew Valley, Risk of Rain, Pocket Rumble and many more. We are passionate about what we do, and are looking for someone who shares this passion. Our team is very friendly, diverse, and we have a no-crunch policy. We also have office dogs! Successful applicants will be joining us to help develop Witchbrook. We are open to applicants from all over the world […]

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