Wayward Tide : Technical Info

Game development is not some black art; there are tools, tutorials and libraries freely available for anyone to get started. So why have we decided to move away from that and write Wayward Tide in Haskell? Just how are we developing this game? WARNING: this is about development, not about the game. Please adjust your expectations accordingly! A Bit Of Detail We’ve split the development of Wayward Tide into two streams; asset and game content is independent from engine development. This split is really helping to keep the game data-driven, a decision we made to make it easier to mod […]

Halfway “End of Summer Sale” and OST Release!

Hey everyone, I’ve got some great news for all the music lovers out there: Gavin Harrison, our super talented composer of the music for Halfway, finished working on the Halfway OST! Go grab it here: https://gavinharrisonsounds.bandcamp.com/album/halfway-original-soundtrack (Only  £3.99/$6.49) It’s not just a simple copy & paste release of the music of Halfway– all songs got a touch up and plenty of love. Additionally, it includes 4 unreleased bonus tracks that never made it into the game itself, but were too beautiful to just let them rot on Gavin’s hard drive. So what are you waiting for? 😉 In other news: I have […]

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Set sail for Wayward Tide!

We’re incredibly excited to announce the latest in-house development at Chucklefish: Wayward Tide is a co-operative top-down action adventure game, taking place in a treacherous archipelago during the golden age of piracy. You and up to three other friends will find yourselves in a bustling sea-town, ready to swash-buckle your way through five mysterious islands, of ever increasing riches (and difficulty). You’ll battle dangerous enemies, hoard treasures, solve fiendish puzzles and avoid deadly traps… or maybe you’ll backstab your crew to get ahead! One of the key features we’re focusing on is the nature of the puzzles and traps, which will introduce a competitive edge to the co-op experience. For instance, […]