We are looking for a Programmer who is passionate about all aspects of video game programming to join the Witchbrook team. This programmer should have a wide range of interests and skills, including gameplay, systems, engine, graphics, and user interface.

We are a successful and self-funded indie studio, and we take pride in having a no-crunch policy, 4-day work week, and full creative independence. We’re interested in hearing from applicants all over the world and are happy to help with relocation to London.

Role:

  • Working on a C++17 codebase, using a custom game engine, Halley
  • Implementing gameplay and game systems, with opportunities for engine work
  • Collaborating with the art and design teams

Requirements:

  • Experience with video game programming, ranging from gameplay to systems
  • At least one year of experience working in a games studio
  • Experience with modern C++ (At least C++11, preferably C++14 and above)
  • Familiarity with video games, especially indie games
  • Strong grasp of software engineering, able to write organized, understandable code
  • Ability to understand an unfamiliar code base, and effectively debug it
  • Understanding of distributed source control (such as git)
  • Flexible with technology and willingness to learn new things
  • Good communication skills, not only with the team lead, but also with non-technical members of the team
  • Self-motivated and proactive attitude towards work
  • Pragmatic personality, able to focus on what’s best for the project
  • Able to work in our office in London (bonus: we have office dogs!)

Desirable skills:

  • Hands on experience implementing a variety of different gameplay experiences and a good sense of “game feel” and game design
  • Writing shaders
  • Optimization
  • Past experience working, testing, and debugging games on consoles
  • General usage of cloud providers (such as AWS), including implementation of web apps, websites, and game servers.
  • Experience with Console Certification
  • Experience with Multiplayer Game Development
  • Good grasp of mathematics, especially geometry

Benefits

  • 4-day work week (Monday-Thursday)
  • Flexible hours (between 9-to-5 and 10-to-6, with one hour lunch)
  • No-crunch policy and culture
  • Private healthcare
  • Profit share scheme and annual bonuses
  • And more!

To apply please email business@chucklefish.org or fill out the form below.

Please Apply with

  • Your CV
  • Your cover letter
  • A portfolio of games you’ve worked on (preferably including videos)

We highly encourage members of marginalised and underrepresented groups to apply for this role – please feel free to let us know if we need to accommodate disability-related requests.

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