Wayward Tide:​ Tools Developer

Hey there! We’re looking for an experienced Engineer to join our Wayward Tide team. 🙂 The role will suit a programmer who is looking to increase their skills in game development or functional programming. Your main responsibility will be developing tools which will be used by our designers. You may also be involved in puzzle design, engine development in Haskell, or algorithm design for procedural generation. You are encouraged to contribute in other ways as your skills allow. We are looking for someone who feels passionate about delivering software, and has a love of making (and playing!) games. A strong ability […]

Wayward Tide : Technical Info

Game development is not some black art; there are tools, tutorials and libraries freely available for anyone to get started. So why have we decided to move away from that and write Wayward Tide in Haskell? Just how are we developing this game? WARNING: this is about development, not about the game. Please adjust your expectations accordingly! A Bit Of Detail We’ve split the development of Wayward Tide into two streams; asset and game content is independent from engine development. This split is really helping to keep the game data-driven, a decision we made to make it easier to mod […]

Halfway “End of Summer Sale” and OST Release!

Hey everyone, I’ve got some great news for all the music lovers out there: Gavin Harrison, our super talented composer of the music for Halfway, finished working on the Halfway OST! Go grab it here: https://gavinharrisonsounds.bandcamp.com/album/halfway-original-soundtrack (Only  £3.99/$6.49) It’s not just a simple copy & paste release of the music of Halfway– all songs got a touch up and plenty of love. Additionally, it includes 4 unreleased bonus tracks that never made it into the game itself, but were too beautiful to just let them rot on Gavin’s hard drive. So what are you waiting for? 😉 In other news: I have […]

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