GUIDE FOR PITCHING TO PUBLISHERS

Hello and welcome! Whether you’re a hobbyist tinkering with a game idea in your free time or an experienced developer whose decided to work on their own IP, if you’re planning on approaching a publisher, we’ve developed this guide to help. We’ve seen a lot of pitches in our time in the indie publishing scene, and we often see pitches that don’t show what the developers are aiming for in the best way they can. Your Pitch should be the conversation starter needed to grab a Publisher’s attention. Nothing is going to sell your game as well as the game […]

Year-end Development Update

Hey folks, let’s talk about publishing in 2020! First of all, oof, what a year. 2020 has thrown so many curveballs and challenges… but we’ve almost made it through! Development and publishing during a global pandemic has certainly been interesting. This moment has impacted everyone, no matter how large the project or how small the company; everybody has had to overcome challenges both personally and professionally. That being said, we’re very lucky to have a supportive and understanding community. But it’s not all doom n’ gloom, and is why we want to take the time to recognise the sheer amount […]

Starmancer Winter Development Update

Hello folks! We wanted to provide a quick update on the upcoming space simulation game, Starmancer. Ominux have been hard at work on developing the game, and Alpha backers have been receiving regular Steam updates throughout the year and providing the team with valuable feedback to make Starmancer the best it can possibly be!  The Steam Demo event in June this year was the first chance for non-backers to get their hands on a slice of the action. The demo gave players 60 minutes to create and manage a ship with most of the game’s systems open to explore (as […]