KYORA Dev Blog #5 – Survival of the Craftiest
Hey everyone! Max here, gameplay programmer at Pugstorm 👋 Today I’ll be sharing my insights on how KYORA approaches giving you the right tools and a sense of progression, and how we try to make that loop engaging. If you missed our previous posts, you can catch our deep dives on World Generation, Environment Design and Character Design here! PIXELS AND PICKAXES I’ve always liked sandbox games that drop you into a world with almost nothing and let you figure things out at your own pace. The goal is learning how the environment works, understanding what different materials can do, […]