Halfway modding tools released! Create & share your own stories.

Hey everyone! Finally, we’ve released the modding tools for Halfway on Steam and Humble. To celebrate this milestone, we decided to have a 25% sale for one week on Steam, Humble and on our Humble-Widget. If you still haven’t bought the game, now would be a good time. As a small thank you to our existing players, we’ve decided to add a “Game Mode ++” to the game. This is an extra hard version of the original game with some new challenges and some tougher enemies for all of you who finished the game already. If you are looking for a […]

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Wanderlust Adventures Hype!

Note: This is a guest post from Yeti Trunk– developers of Wanderlust: Rebirth and Wanderlust Adventures! Occasionally developers of games we publish use this space for big exciting news. 🙂 We posted a humongous update on our blog because WE HAVE BEEN BUSY! Action Combat + Open World Adventuring + Online Co-op = Wanderlust Adventures! In this update we discuss… The trailer… “We spent a good week working closely with Power Up Audio and Chris Christodoulou to produce our reveal trailer for WA. We are super excited with the trailer and we feel it does a great job of summarizing the WA experience! It […]

Wayward Tide : Technical Info

Game development is not some black art; there are tools, tutorials and libraries freely available for anyone to get started. So why have we decided to move away from that and write Wayward Tide in Haskell? Just how are we developing this game? WARNING: this is about development, not about the game. Please adjust your expectations accordingly! A Bit Of Detail We’ve split the development of Wayward Tide into two streams; asset and game content is independent from engine development. This split is really helping to keep the game data-driven, a decision we made to make it easier to mod […]